Unity Game Design and Spine Rigging
The project entailed creating original characters and rigging for use in Unity. I started with silhouettes and inspiration for the characters from various 2D platform games I enjoyed playing in the past and landed on the character design and style. The programs used to execute were Photoshop, and the rig was done in Spine.
This piece was submitted to the JoyArt 2025 competition, where I was a finalist in the Technical Art category.
Game Play
Additional Assets
Background Illustrations
